Hi i got chance to work on this beautiful character i use displacement map from scan and done some manual work in zbrush. I try to get as real as possible model base used from eisko they got the best scan output. Look dev and shader work done in Arnold for Maya. Final comp done in Nuke with my friend Sandip Bhattacharjee light and comp artist. I would like to thank Roshni to help me out in texture process in substance.